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Common Rust Interview Questions - Part 01

This article introduces common Rust interview questions to help Rust developers prepare for interviews. I hope it will be helpful for everyone.

Rust is a general-purpose, multi-paradigm programming language known for its high performance and concurrency. Rust is renowned for its unique ownership and borrowing system, which allows for memory management without the need for a garbage collector. This system ensures that memory is not accessed incorrectly or freed too early, eliminating many common runtime errors and making Rust programs more reliable and secure.

Rust offers several features that make it a popular choice among developers. Some of its prominent features include:

  • High Performance: Rust is designed to be efficient, fast, and provide low-level control over system resources, ensuring excellent performance.
  • Concurrency: Rust supports concurrency and parallel execution through features like threads and message passing.
  • Memory Safety: Rust has a unique ownership and borrowing system that ensures memory safety without significant runtime overhead.
  • Zero-Cost Abstractions: Abstractions used in Rust don’t incur any runtime cost due to compiler-implemented code optimization.
  • Macros: Rust provides a powerful macro system that can be used for code generation and metaprogramming.
  • Integrated Cargo: Rust comes with an integrated package manager called Cargo, which helps manage dependencies and easily build projects.
  • Error Messages: Rust improves upon error messages compared to many other programming languages (including C++). It provides clear, concise, and detailed error explanations, using appropriate formatting, colors, and highlighting misspellings, helping developers effectively identify and fix issues.

In Rust, ownership is a fundamental concept that defines and controls how memory is managed in Rust programs. It is a mechanism that allows Rust to achieve memory safety without the need for a garbage collector. In Rust, every value has an owner, which is the variable that holds that value. When the owner goes out of scope, the value is dropped, releasing the associated memory.

Rust supports multiple platforms, including:

  • Linux
  • macOS
  • Windows
  • iOS
  • Android Rust has strong cross-compilation support, allowing developers to build applications for multiple target platforms from a single development environment.

In Rust, global variables are declared using the static keyword. The static keyword declares a global variable with a static lifetime, meaning it exists for the entire duration of the program’s execution. To declare a global variable, you need to specify the type, and it must have a constant expression for initialization. Additionally, since global variables can be accessed from multiple threads, care must be taken when using mutable global variables to ensure proper synchronization.

Here are some of the main limitations associated with the Rust programming language:

  • Learning Curve: Rust can be challenging to learn, especially for beginners or those unfamiliar with systems programming languages. It has a steep learning curve, and the syntax may be complex, which many developers are not familiar with.

  • Memory Management: While Rust’s ownership and borrowing system is designed to prevent memory-related errors, it can also be very strict, requiring developers to carefully manage memory usage and variable ownership.

  • Slow Compilation: Rust is known for slow compilation speeds, especially when compared to other modern programming languages. This can be frustrating for developers who need to iterate quickly during the development process.

  • Limited Libraries: Rust is still a relatively new language, and as a result, its library ecosystem is not as mature as other languages like Python or JavaScript. This can make finding and using third-party libraries and frameworks difficult.

The rules of the ownership model in Rust ensure memory safety, and they are as follows:

  • In Rust, every value has an owner.
  • When the owner goes out of scope, the value is dropped.
  • When a value is moved from one variable to another, the original variable can no longer access that value.
  • Rust’s borrowing system allows temporary access to a value without taking ownership.

In Rust, borrowing refers to the act of a program temporarily accessing a resource (e.g., a variable) without permanently owning that resource. Borrowing allows code to access a variable’s value without taking ownership or creating a new copy. This ensures that different parts of the program can access resources without transferring ownership or making copies.

The borrowing rules are:

  • For references, the borrower of data cannot outlive the owner of the data.
  • You can have either multiple immutable references or one mutable reference, but not both at the same time.

In Rust, lifetimes are a construct that describes the relationship between the lifetime of a reference in memory and the lifetime of the data it references. The Rust compiler uses lifetimes to understand and track how long a reference is valid. It’s like a label attached to a reference that indicates its valid span, allowing it to access the data it references.

Rust provides a powerful module system for organizing and managing code visibility. Modules contain multiple items, including functions, constants, enums, traits, and structures, which are grouped into separate units. Modules provide namespacing for the items they contain, helping to avoid naming conflicts and making it easier to infer code organization. Modules can be created using the mod keyword followed by the module name and a block where the items within the module are defined.

Pattern matching is a feature that allows developers to specify patterns and check them against the structure of values. It provides a concise way to match patterns in data and execute code based on the match. In Rust, pattern matching is accomplished using the match expression.

Rust’s biggest advantage over C lies in its emphasis on writing safe code. Rust was created with memory safety as one of its primary goals. Rust provides several features that make it difficult to write unsafe code. C and C++ offer more control and flexibility over memory management and other low-level operations, which can potentially impact safety. Compared to C and C++, Rust is a safer language.

In Rust, references are essentially pointers that point to a value but do not own that value. References allow a parent function to retain the original variable scope while allowing a child function to use it. This means that multiple parts of the program can access the same data without owning it or making copies.

There are two types of references in Rust: immutable references and mutable references.

  • Immutable References: These are read-only references that allow borrowing an immutable view of a value. When you have an immutable reference to a value, you cannot change that value through that reference. Immutable references are created using the & symbol followed by the value to be borrowed.
  • Mutable References: These references allow borrowing a mutable view of a value. When you have a mutable reference to a value, you can change that value through that reference. Mutable references are created using the &mut keyword followed by the value to be borrowed.

In Rust, the compiler enforces the ownership model, meaning there are no unmanaged pointers or memory leaks. This makes writing reusable code exceptionally simple and efficient. Additionally, Rust’s package manager Cargo makes code sharing and reusability very straightforward. Rust has a vast collection of libraries and packages, allowing developers to easily write modular and reusable code and leverage existing code to accelerate development.

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